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RAID LAB | Build. Test. Repeat.

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 179.255.185.126:28015

Abstract

We describe the public Rust server RAID LAB | Build. Test. Repeat., reached at 179.255.185.126:28015 and hosted in EU. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #13,014 of all servers, the top 59%, and #2433 in EU. It last wiped 3d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/120% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#13,014top 59%; #2433 in EU
Last wipe3d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 59% of all ranked servers, the top 83% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 04:393d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address179.255.185.126:28015
RegionEU
Max players12
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 04:41 UTC
Hostname–
First seen25 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], browse modded Rust servers [3], aim and ukn servers [4], rust servers with free resources [5] and upcoming Rust wipes [6].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average4/100
Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average143/300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average103/200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average33/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does RAID LAB | Build. Test. Repeat. have?

Europe is where RAID LAB | Build. Test. Repeat. lists itself, using the EU tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 179.255.185.126:28015 is its address.

A.2What is the online status and reliability of RAID LAB | Build. Test. Repeat.?

At the present moment, RAID LAB | Build. Test. Repeat. is offline; it was last seen 2 days 19 hours ago. Of the 72 hours in the last 3 full days, 5 were served, an availability of 7%. It was first observed on 25 October 2026 by Rust Statistics.

A.3What version of Rust is run on RAID LAB | Build. Test. Repeat.?

RAID LAB | Build. Test. Repeat. is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does RAID LAB | Build. Test. Repeat. wipe?

The record of RAID LAB | Build. Test. Repeat.'s wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 3 days 6 hours.

A.5What happens on RAID LAB | Build. Test. Repeat. when wipe day arrives?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 7 hours after the latest wipe.

Player count

A.6What is the rank of RAID LAB | Build. Test. Repeat. among Rust servers?

The seven-day player-hours ranking gives RAID LAB | Build. Test. Repeat. #13,014, in the top 59% of ranked servers and #2,433 in Europe.

A.7At what level does RAID LAB | Build. Test. Repeat. operate in terms of players?

RAID LAB | Build. Test. Repeat. is not online now; 2 days 19 hours have passed since it was last seen. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags and filters

A.8How should the tags on RAID LAB | Build. Test. Repeat. be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp12 (Max players): The slot count is 12; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^d (Combat training): This is a training server: aim and PvP practice with loot provided; ^k (Build server): Base design and practice; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): In the server browser it is filed under Europe: these are the tags RAID LAB | Build. Test. Repeat. publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can RAID LAB | Build. Test. Repeat. be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RAID LAB | Build. Test. Repeat.: European Rust servers, Modded Rust servers, Rust aim training servers and Build and creative servers in Rust. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Under what rules and settings does RAID LAB | Build. Test. Repeat. operate?

Its name carries no gather rate for RAID LAB | Build. Test. Repeat.. No cap is given beyond the game's default of 8 players per group. Listed as combat training, the game mode is aim and PvP drills, with loot provided. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

Connection

A.11What is the process for joining RAID LAB | Build. Test. Repeat.?

Press F1 inside Rust to open the console and enter client.connect 179.255.185.126:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp12Max players. The slot count is 12.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Gameplay
^dCombat training. This is a training server: aim and PvP practice with loot provided.
^kBuild server. Base design and practice.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Aim and ukn servers. ruststatistics.org/top-rust-aim-training-servers.
  5. [5]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
  6. [6]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.