Hard
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 42d ago · 203.135.211.120:28015
Abstract
We describe the public Rust server Hard, reached at 203.135.211.120:28015 and hosted in EA. It is offline at the last check, against a seven-day mean of 01. It ranks #14,481 of all servers, and #471 in EA. It last wiped 55d ago.
Keywordsvanilla modded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 203.135.211.120:28015 |
|---|---|
| Region | EA |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 08:27 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], pve servers by play style [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 14/200 |
| QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average | 32/100 |
| [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 34 on average | 22/100 |
| Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 33 on average | 8/100 |
| Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average | 13/100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average | 15/88 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Hard?
In Asia, according to its own listing, Hard appears with the EA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 203.135.211.120:28015.
A.2How reliable is Hard, and is it currently online?
Hard is currently offline, with the last sighting 42 days 18 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.
A.3What is the Rust version for Hard?
Rust network protocol 2633 and build 163794 is the version that Hard runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does Hard wipe?
The record of Hard's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 55 days 15 hours ago.
Player count
A.5How does Hard compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives Hard #14,481, in the top – of ranked servers and #471 in Asia.
A.6What is the population level of Hard?
Hard is not online now; 42 days 18 hours have passed since it was last seen.
Tags and filters
A.7How should the tags on Hard be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; EA (East Asia): In the server browser it is filed under East Asia, which Hard publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Hard be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Hard fits are: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.9Which settings and rules are in force on Hard?
The name of Hard states no gather rate. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC, Valve's anti-cheat, is enabled.
A.10What map is in use on Hard?
The game generates the map on Hard; that format is procedural.
Connection
A.11What is the process for joining Hard?
Enter client.connect 203.135.211.120:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2633,^z,^y,^v,EA,^p,gmrust,cs163794,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. It offers 0 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs163794 | Build. This server runs game build 163794. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
EA | East Asia. In the server browser it is filed under East Asia. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.