[AU] RustWars: WWII in Rust (In Development)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 51.161.198.101:28005
Abstract
We describe the public Rust server [AU] RustWars: WWII in Rust (In Development), reached at 51.161.198.101:28005 and hosted in OC. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%, and #176 in OC. It last wiped 10d ago on a published weekly schedule; the next wipe is expected Monday 2 November, 09:15 UTC, weekly: 7 days after its last wipe.
Keywordsweekly wipes modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 82% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
The next wipe is expected Monday 2 November, 09:15 UTC, in 3d 16h. Weekly: 7 days after its last wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.161.198.101:28005 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 40 max |
| Wipe schedule | weekly |
| Last wipe | 19 Oct 2026, 09:15 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
| Map | Custom Map |
| Size | 1250 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], modded Rust population table [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 3 on average | 0/50 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 69 on average | 147/250 |
| Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 1 on average | 2/40 |
| NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|Sgroups of 8+ · weekly · 1 on average | 1/50 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average | 1191/1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average | 393/450 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does [AU] RustWars: WWII in Rust (In Development) perform well?
Over the past 48 hours, it ran at an average of 5 server fps, with a low of 5. Its entity count reached a maximum of 128, including buildings, deployables and all other world objects. The peak memory usage was 935 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does [AU] RustWars: WWII in Rust (In Development) have?
In Oceania, according to its own listing, [AU] RustWars: WWII in Rust (In Development) appears with the OC tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 51.161.198.101:28005.
A.3How reliable is [AU] RustWars: WWII in Rust (In Development), and is it currently online?
At the present moment, [AU] RustWars: WWII in Rust (In Development) is online. The uptime it reports indicates a restart about 22 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 19 October 2026 by Rust Statistics.
A.4What is the Rust version for [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on [AU] RustWars: WWII in Rust (In Development)?
An estimate derived from weekly: 7 days after its last wipe gives the next wipe for [AU] RustWars: WWII in Rust (In Development). The server is due to wipe on Monday 2 November at 09:15 UTC. 10 days 7 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.
Player count
A.6What is the rank of [AU] RustWars: WWII in Rust (In Development) among Rust servers?
On player hours over seven days [AU] RustWars: WWII in Rust (In Development) is #15,341, within the top 69% of all ranked servers; within Oceania it is #176.
A.7What is the population level of [AU] RustWars: WWII in Rust (In Development)?
At this moment 0 players are on [AU] RustWars: WWII in Rust (In Development), which has 50 slots in total. The seven-day average for this server is 0 players.
Tags, lists
A.8What do the tags associated with [AU] RustWars: WWII in Rust (In Development) signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts40 (Group limit): A team holds no more than 40; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen every week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; OC (Oceania): The server browser lists this server under Oceania, which [AU] RustWars: WWII in Rust (In Development) publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can [AU] RustWars: WWII in Rust (In Development) be found among the Rust Statistics lists and filters?
Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that [AU] RustWars: WWII in Rust (In Development) fits. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Under what rules and settings does [AU] RustWars: WWII in Rust (In Development) operate?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). 40 players is the cap on a group. Listed as minigames & battle royale, the game mode is arenas and parkour, Bedwars and battle royale. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on [AU] RustWars: WWII in Rust (In Development)?
Size 1,250 and seed 1337 define the procedural, game-generated map on [AU] RustWars: WWII in Rust (In Development). Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.
Connection
A.12What is the process for joining [AU] RustWars: WWII in Rust (In Development)?
Enter client.connect 51.161.198.101:28005 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://discord.com/invite/tW3Pap7fvu.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. 50 slots are available. |
ts40 | Group limit. A team holds no more than 40. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Gameplay | |
^e | Minigames. Minigames here include arenas, Bedwars and parkour. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
OC | Oceania. The server browser lists this server under Oceania. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.