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UKN.GG - US Training Grounds - Main

Rust Statistics

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Online · checked 1h ago · 64.40.8.152:28014

Abstract

We describe the public Rust server UKN.GG - US Training Grounds - Main, reached at 64.40.8.152:28014. At the last check it held 2 of 250 places, against a seven-day mean of 20 and a peak of 791. It ranks #702 of all servers, the top 3%. It makes a new world every few hours (6 this week), so it keeps no wipe schedule.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/2501% full
In the queue0no queue
Seven-day mean20peak 79, 48 h peak 57
Rank2#702top 3%
Wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
02040608019:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 3% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 10:587h ago – – – 6
Tue 27 Oct, 10:581d ago – – – 7
Mon 26 Oct, 10:582d ago – – – 11
Sun 25 Oct, 11:243d ago – – – 16
Sat 24 Oct, 10:004d ago – – – 1
Thu 22 Oct, 09:586d ago – – – 19
Wed 21 Oct, 09:587d ago – – – 6
Wed 21 Oct, 09:047d ago – – – 7
Tue 20 Oct, 09:588d ago – – – 16
Mon 19 Oct, 10:249d ago – – – 5

6Map and settings

Map of UKN.GG - US Training Grounds - Main
Figure 4: The map: UKN Map, size 6000, seed 1337.
Table 3: The server's published settings.
Address64.40.8.152:28014
Region–
Max players250
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostnameustgmain.ukn.gg
First seen13 Sep 2026
MapUKN Map
Size6000
Seed1337

7Operator

15 servers publish a ukn.gg hostname; the busiest are listed.

Table 4: Other servers of the same operator, ukn.gg.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], aim and ukn servers [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average18/150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 3 on average2/200
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average2/100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average0/50
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average395/500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 191 on average440/500

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does UKN.GG - US Training Grounds - Main run?

The server fps averaged 30 over the last 48 hours, never dropping below 20. Its entity count reached a maximum of 3,930, including buildings, deployables and all other world objects. The peak memory usage was 3,493 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is UKN.GG - US Training Grounds - Main based?

No region tag is published by UKN.GG - US Training Grounds - Main, but its name points to North America. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 64.40.8.152:28014 is its address.

A.3How reliable is UKN.GG - US Training Grounds - Main, and is it currently online?

UKN.GG - US Training Grounds - Main is online at this time. The uptime it reports indicates a restart about 5 hours ago. Of the 168 hours in the last 7 full days, 144 were served, an availability of 86%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for UKN.GG - US Training Grounds - Main?

The version of Rust on UKN.GG - US Training Grounds - Main is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on UKN.GG - US Training Grounds - Main?

UKN.GG - US Training Grounds - Main generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.6What position does UKN.GG - US Training Grounds - Main occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts UKN.GG - US Training Grounds - Main at #702, within the top 3% of ranked servers.

A.7What is the population level of UKN.GG - US Training Grounds - Main?

The current population of UKN.GG - US Training Grounds - Main is 2, drawn from 250 slots. Over the last week the count averages 20 players and reaches 79 at its height. Averaging 49 players, 03:00 UTC was the busiest hour of the past 48.

Tags, lists

A.8Who is responsible for running UKN.GG - US Training Grounds - Main?

The same operator most likely runs UKN.GG - US Training Grounds - Main and 14 other servers we track, since both publish a ukn.gg hostname.

A.9How should the tags on UKN.GG - US Training Grounds - Main be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp250 (Max players): The slot count is 250; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^e (Minigames): This server runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with the loot given to you: these are the tags UKN.GG - US Training Grounds - Main publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can UKN.GG - US Training Grounds - Main be found among the Rust Statistics lists and filters?

These Rust Statistics lists include UKN.GG - US Training Grounds - Main: Rust aim training servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

Settings and map

A.11Under what rules and settings does UKN.GG - US Training Grounds - Main operate?

Its name carries no gather rate for UKN.GG - US Training Grounds - Main. The group cap is 8 players, which is the default in the game. minigames & battle royale is the game mode here; arenas and parkour, Bedwars and battle royale. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on UKN.GG - US Training Grounds - Main?

Size 6,000 and seed 1337 define the procedural, game-generated map on UKN.GG - US Training Grounds - Main. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is UKN Map.

Connection

A.13What is the process for joining UKN.GG - US Training Grounds - Main?

Enter client.connect 64.40.8.152:28014 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://ukn.gg/.

Appendix BServer tags

What each of the server's tags means. Published as mp250,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp250Max players. The slot count is 250.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Gameplay
^eMinigames. This server runs minigames such as arenas, Bedwars and parkour.
^dCombat training. Practise aim and PvP, with the loot given to you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Aim and ukn servers. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.