[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 66.51.99.119:28015
Abstract
We describe the public Rust server [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, reached at 66.51.99.119:28015 and hosted in NA. At the last check it held 3 of 100 places, against a seven-day mean of 7 and a peak of 191. It ranks #1,170 of all servers, the top 5%, and #171 in NA. It last wiped 6d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 5% of all ranked servers, the top 9% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 16 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 8h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 8h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 18:316d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 66.51.99.119:28015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 30 max |
| Wipe schedule | monthly |
| Last wipe | 22 Oct 2026, 18:31 UTC |
| Hostname | evo.relicpve.com |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 1722427781 |
7Operator
4 servers publish a relicpve.com hostname.
| Server | Status | Players |
|---|---|---|
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | online | 23/200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | online | 5/300 |
| [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing | offline | 3/100 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded server list with rates [3], live pve population [4], rust roleplay servers [5] and Rust wipe forecast [6].
| Server | Players |
|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average | 15/200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average | 4/200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average | 13/100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average | 57/100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average | 3/150 |
| US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average | 4/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform well?
The server fps averaged 60 over the last 48 hours, never dropping below 59. The highest number of entities it carried was 127,390, comprising buildings, deployables and all other objects. Its highest memory usage was 6,254 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing have?
In North America, according to its own listing, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 66.51.99.119:28015 is its address.
A.3What is the reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online at this time. The uptime it reports indicates a restart about 2 days 22 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 1 October 2026.
A.4What is the Rust version for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow for wipes?
The only wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 6 days 16 hours. The tags show that the server wipes monthly.
A.6What characterises wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The average busiest point of recent wipes was 16 players. The peak on the latest wipe came 46 hours after it began.
Player count
A.7What is the rank of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing among Rust servers?
On player hours over seven days [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,170, within the top 5% of all ranked servers; within North America it is #171.
A.8What is the population level of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
On [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, 3 of the 100 slots are occupied at present. The peak over seven days is 19, against an average of 7. The busiest hour of the last 48 is 00:00 UTC, averaging 15 players.
Tags and filters
A.9Who is responsible for running [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The same operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, since both publish a relicpve.com hostname.
A.10What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The slot count is 100; ts30 (Group limit): 30 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^r (Roleplay): Roleplay is the server's purpose; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.11Where can [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing be found among the Rust Statistics lists and filters?
Modded Rust servers, Rust PvE servers: live list, Rust roleplay servers, measured, Rust servers named for zombies and North American server statistics are the Rust Statistics lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Settings and map
A.12What are the settings and rules that govern [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Its name carries no gather rate for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The team limit is 30 players. Listed as roleplay, the game mode is roleplay rules, towns and jobs. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.13What map is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Generated by the game from seed 1722427781, the procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.14What is the process for joining [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Enter client.connect 66.51.99.119:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://relicpve.com.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. The slot count is 100. |
ts30 | Group limit. 30 is the maximum team size. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. The cycle is monthly: Facepunch's force wipe is when it wipes. |
| Gameplay | |
^r | Roleplay. Roleplay is the server's purpose. |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Rust roleplay servers. ruststatistics.org/top-rust-roleplay-servers.
- [6]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.