5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 89.34.97.217:28080
Abstract
We describe the public Rust server 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, reached at 89.34.97.217:28080. At the last check it held 0 of 50 places, against a seven-day mean of 1 and a peak of 71. It ranks #3,444 of all servers, the top 15%. It makes a new world every few hours (6 this week), so it keeps no wipe schedule.
Keywordsmodded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 15% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 17:293d ago | – | – | – | 1 |
| Thu 22 Oct, 18:065d ago | – | – | – | 3 |
| Wed 21 Oct, 20:306d ago | – | – | – | 0 |
| Wed 21 Oct, 18:546d ago | – | – | – | 0 |
| Wed 21 Oct, 12:006d ago | – | – | – | 1 |
| Wed 21 Oct, 11:306d ago | – | – | – | 2 |
| Tue 20 Oct, 19:037d ago | – | – | – | 0 |
| Mon 19 Oct, 15:588d ago | – | – | – | 1 |
| Sun 18 Oct, 19:089d ago | – | – | – | 1 |
| Sun 18 Oct, 18:019d ago | – | – | – | 1 |
| Sat 17 Oct, 19:2910d ago | – | – | – | 1 |
| Sat 17 Oct, 17:2910d ago | – | – | – | 0 |
| Fri 16 Oct, 19:1811d ago | – | – | – | 1 |
| Fri 16 Oct, 11:2711d ago | – | – | – | 0 |
| Thu 15 Oct, 20:0412d ago | – | – | – | 1 |
| Thu 15 Oct, 16:4512d ago | – | – | – | 0 |
| Thu 15 Oct, 12:0412d ago | – | – | – | 0 |
| Thu 15 Oct, 11:4112d ago | – | – | – | 0 |
| Thu 15 Oct, 07:0312d ago | – | – | – | 0 |
| Thu 15 Oct, 01:0813d ago | – | – | – | 2 |
6Map and settings
| Address | 89.34.97.217:28080 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 5000 |
| Seed | 481981 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], live aim server list [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 221 on average | 0/500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 191 on average | 75/300 |
| Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!no group limit · 105 on average | 90/300 |
| UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 56 on average | 15/250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 36 on average | 14/200 |
| [NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 25 on average | 22/150 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform well?
Its average server fps over the last 48 hours was 222, with a minimum of 94. Its entity count reached a maximum of 5,194, including buildings, deployables and all other world objects. The peak memory usage was 3,645 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch have?
No region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.34.97.217:28080 is its address.
A.3What is the reliability of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is currently online. The uptime it reports indicates a restart about 5 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.
Population
A.6What position does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,444, within the top 15% of ranked servers.
A.7How would you characterise the player activity on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
On 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 1 players; the same period peaks at 7. Of the last 48 hours, the peak hour falls at 00:00 UTC, with an average of 2 players.
Tags and filters
A.8What is the meaning of the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with the loot given to you; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust aim training servers are the Rust Statistics lists that 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch fits. It appears under the following filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.10What are the settings and rules that govern 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Its name carries no gather rate for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. At 8 players, the group limit equals the game's default. minigames & battle royale is the game mode here; battle royale, parkour, Bedwars and arenas. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The game generates 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch's procedural map at size 5,000, from seed 481981. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.
How to join
A.12How do you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Enter client.connect 89.34.97.217:28080 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Gameplay | |
^e | Minigames. Minigames here include arenas, Bedwars and parkour. |
^d | Combat training. Practise aim and PvP, with the loot given to you. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Live aim server list. ruststatistics.org/top-rust-aim-training-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.