Rust StatisticsWorking papers on every public Rust server · 32,896 players now

testing

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 157.85.86.76:21595

Abstract

We describe the public Rust server testing, reached at 157.85.86.76:21595 and hosted in NA. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%, and #1513 in NA. It last wiped 4d ago on a published weekly schedule; the next wipe is expected Saturday 31 October, 16:01 UTC, its weekly schedule tag.

Keywordsduo weekly wipes modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%; #1513 in NA
Last wipe4d agoweekly schedule
Next wipe32d 11hSat 31 Oct, 16:01 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040005:0014:0023:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct.

4Rank

The server stands in the top 69% of all ranked servers, the top 81% in NA, and #366 of the duo servers (top 87%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Saturday 31 October, 16:01 UTC, in 2d 11h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Sat 31 Oct, 16:012d 11hits own schedule
Thu 5 Nov, 19:007d 14hforce wipefw
Sat 7 Nov, 16:019d 11hits own schedule
Sat 14 Nov, 16:0116d 11hits own schedule
Sat 21 Nov, 16:0123d 11hits own schedule
Sat 28 Nov, 16:0130d 11hits own schedule
Thu 3 Dec, 19:0035d 14hforce wipefw
Sat 5 Dec, 16:0137d 11hits own schedule
Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 16:014d ago 0 – running 0
Sat 17 Oct, 15:1011d ago 1 halved by day 1 7 d 1
Fri 16 Oct, 10:4212d ago 1 – 1.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of testing
Figure 5: The map: Custom Map, size 1000, seed 50000.
Table 5: The server's published settings.
Address157.85.86.76:21595
RegionNA
Max players20
Group limitduo
Wipe scheduleweekly
Last wipe24 Oct 2026, 16:01 UTC
Hostname–
First seen16 Oct 2026
MapCustom Map
Size1000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North American Rust servers [2], duo Rust servers [3], modded servers by player count [4] and predicted wipe schedule [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 102 on average24/100
RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 67 on average184/225
US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average0/100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average1/100
US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average2/100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 143 on average299/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of testing smooth?

The server fps averaged 239 over the last 48 hours, never dropping below 231. The highest number of entities it carried was 7,026, comprising buildings, deployables and all other objects. Memory use peaked at 3,046 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does testing have?

The NA tag places testing in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.86.76:21595.

A.3What is the online status and reliability of testing?

testing is currently online. It last restarted around 2 days 15 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 16 October 2026.

A.4What version of Rust is run on testing?

Rust network protocol 2635 and build 168909 is the version that testing runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does testing follow for wipes?

The record of testing's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. The server is due to wipe on Saturday 31 October at 16:01 UTC. The world currently in use was created 4 days 12 hours ago. According to its tags, the server wipes on a weekly schedule.

A.6What happens on testing when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Population

A.7What is the rank of testing among Rust servers?

The seven-day player-hours ranking gives testing #15,349, in the top 69% of ranked servers and #1,513 in North America. The duo group places it at #366.

A.8At what level does testing operate in terms of players?

At this moment 0 players are on testing, which has 20 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on testing be interpreted?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp20 (Max players): The slot count is 20; ts2 (Group limit): A team holds no more than 2; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is the region it appears under in the server browser, which testing publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can testing be found among the Rust Statistics lists and filters?

These Rust Statistics lists include testing: Duo Rust servers, group limit 2, Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Settings and map

A.11Which settings and rules are in force on testing?

Its name carries no gather rate for testing. A maximum of 2 players per group applies, as duo. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.12What is the map for testing?

Generated by the game from seed 50000, the procedural map on testing measures 1,000. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

How to join

A.13What is the process for joining testing?

Press F1 inside Rust to open the console and enter client.connect 157.85.86.76:21595. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://discord.com/invite/BGKzykfwEC.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp20Max players. The slot count is 20.
ts2Group limit. A team holds no more than 2.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Wipe schedule
^wWeekly. Wipes happen every week.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.
Region
NANorth America. North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Welcome to Saltwater! - 2x gather, crafting and stacks - loot stays vanilla - Weekly wipes: every Saturday at 4 PM (EST) - Free starter and daily kits (/kit), rank kits as 7 or 30 day passes - Leaderboard (/stats) - finish top 3 at the end of a wipe to win a title and its kit - Active admins and anti-cheat - report cheaters with F7 Type /info in game for rules, commands and the wipe countdown. Good luck out there!

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North American Rust servers. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Duo Rust servers. ruststatistics.org/top-duo-rust-servers.
  4. [4]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.