testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 157.85.86.76:21595
Abstract
We describe the public Rust server testing, reached at 157.85.86.76:21595 and hosted in NA. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%, and #1513 in NA. It last wiped 4d ago on a published weekly schedule; the next wipe is expected Saturday 31 October, 16:01 UTC, its weekly schedule tag.
Keywordsduo weekly wipes modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 81% in NA, and #366 of the duo servers (top 87%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Saturday 31 October, 16:01 UTC, in 2d 11h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.1 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Sat 31 Oct, 16:01 | 2d 11h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 14h | force wipefw |
| Sat 7 Nov, 16:01 | 9d 11h | its own schedule |
| Sat 14 Nov, 16:01 | 16d 11h | its own schedule |
| Sat 21 Nov, 16:01 | 23d 11h | its own schedule |
| Sat 28 Nov, 16:01 | 30d 11h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 14h | force wipefw |
| Sat 5 Dec, 16:01 | 37d 11h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 16:014d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:1011d ago | 1 | halved by day 1 | 7 d | 1 |
| Fri 16 Oct, 10:4212d ago | 1 | – | 1.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.86.76:21595 |
|---|---|
| Region | NA |
| Max players | 20 |
| Group limit | duo |
| Wipe schedule | weekly |
| Last wipe | 24 Oct 2026, 16:01 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Custom Map |
| Size | 1000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North American Rust servers [2], duo Rust servers [3], modded servers by player count [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 102 on average | 24/100 |
| RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 67 on average | 184/225 |
| US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average | 0/100 |
| WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average | 1/100 |
| US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average | 2/100 |
| WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 143 on average | 299/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of testing smooth?
The server fps averaged 239 over the last 48 hours, never dropping below 231. The highest number of entities it carried was 7,026, comprising buildings, deployables and all other objects. Memory use peaked at 3,046 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does testing have?
The NA tag places testing in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.86.76:21595.
A.3What is the online status and reliability of testing?
testing is currently online. It last restarted around 2 days 15 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 16 October 2026.
A.4What version of Rust is run on testing?
Rust network protocol 2635 and build 168909 is the version that testing runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does testing follow for wipes?
The record of testing's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. The server is due to wipe on Saturday 31 October at 16:01 UTC. The world currently in use was created 4 days 12 hours ago. According to its tags, the server wipes on a weekly schedule.
A.6What happens on testing when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.
Population
A.7What is the rank of testing among Rust servers?
The seven-day player-hours ranking gives testing #15,349, in the top 69% of ranked servers and #1,513 in North America. The duo group places it at #366.
A.8At what level does testing operate in terms of players?
At this moment 0 players are on testing, which has 20 slots in total. The seven-day average for this server is 0 players.
Tags, lists
A.9How should the tags on testing be interpreted?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp20 (Max players): The slot count is 20; ts2 (Group limit): A team holds no more than 2; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is the region it appears under in the server browser, which testing publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can testing be found among the Rust Statistics lists and filters?
These Rust Statistics lists include testing: Duo Rust servers, group limit 2, Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and map
A.11Which settings and rules are in force on testing?
Its name carries no gather rate for testing. A maximum of 2 players per group applies, as duo. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.
A.12What is the map for testing?
Generated by the game from seed 50000, the procedural map on testing measures 1,000. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.
How to join
A.13What is the process for joining testing?
Press F1 inside Rust to open the console and enter client.connect 157.85.86.76:21595. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://discord.com/invite/BGKzykfwEC.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp20 | Max players. The slot count is 20. |
ts2 | Group limit. A team holds no more than 2. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North American Rust servers. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Duo Rust servers. ruststatistics.org/top-duo-rust-servers.
- [4]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.